By completing any of these activities, young people will gain insights into two of the UN’s Global Goals. They can then complete the Design Activity, designing their own prototype solution to a real world problem which they can enter to the do your :bit challenge.
If you would you like to collaborate with other schools to learn about the Goals and create solutions for do your :bit, the Connecting Classrooms programme from the British Council can make this happen.
‘Simple’ activities are suitable for all ages and teachers who have less experience with programming, but can be used in any setting, formal or informal. ‘Complex’ activities are aimed at older children and teachers who are more confident with programming; some of these require experience using electronics and design technology in conjunction with physical computing.
Create a prototype light-up fishing net using micro:bitRead activity
Create a prototype sea turtle ‘safe beach’ lightRead activity
Make working prototypes of wireless sensors which could be used to monitor the environment at seaRead activity
Design an efficient algorithm for an autonomous vehicle that can mop up oil spillsRead activity
Use the micro:bit’s radio function to create an anti-poaching collarRead activity
Create a micro:bit counter to record different speciesRead activity
Make a prototype of an automated farming system that senses when crops are dryRead activity
Create prototype sensors to protect forests using micro:bit’s radio functionalityRead activity
Design and create a prototype of your own innovation for the do your :bit challengeRead activity