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Design challenge

Healthy oceans

Computational thinking, Computer systems, Design & technology, Global Goals, Networks | MakeCode | 11-14 yrs, 14-16 yrs

Lessons summary

In the Ocean health monitor project, students make prototypes of wireless sensors to monitor the environment at sea.

In the Oil spill cleaner-upper project, students design an efficient algorithm to clean an area of sea in the first part, then create an autonomous vehicle that can mop up oil spills.

Learning objectives

  • Understand what the Global Goals are
  • Understand what Global Goal 14 is and its significance
  • Understand the basics of transmitting data
  • Produce a data node product to meet the success criteria
  • Produce an Oil Spill Cleaner-Upper product to meet the success criteria
  • Develop the products further with additional features

Additional skills

Design thinking, prototyping, modifying, testing, problem-solving, creative thinking.

You will need

Downloadable resources:

  • Lesson plan
  • Lesson slides
  • Student handouts
  • HEX files

Other resources:

  • breadboards (optional)
  • environmental sensors (optional)
  • floating materials (optional)
  • jumper wires (optional)
  • servo motors & control board (optional)
  • sponge (optional)
  • waterproof material (optional)
Arm School Program

These projects are contributed by the Arm School Program