11-14 yrs, 14-16 yrs
Two longer activities to build prototypes to learn about how wireless networks, smart materials and algorithms can help keep our oceans clean.
Each activity could last for one or more extended sessions in a formal lesson, code club or maker space context.
In the Ocean health monitor project, students make prototypes of wireless sensors to monitor the environment at sea.
In the Oil spill cleaner-upper project, students design an efficient algorithm to clean an area of sea in the first part, then create an autonomous vehicle that can mop up oil spills.
Design & technology:
14 Life below water
These projects are contributed by the Arm School Program