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Design challenge

Healthy oceans

Computational thinking, Computer systems, Design & technology, Global Goals, Networks | MakeCode | 11-14 yrs, 14-16 yrs

Lessons summary

Two longer activities to build prototypes to learn about how wireless networks, smart materials and algorithms can help keep our oceans clean.

Each activity could last for one or more extended sessions in a formal lesson, code club or maker space context.

In the Ocean health monitor project, students make prototypes of wireless sensors to monitor the environment at sea.

In the Oil spill cleaner-upper project, students design an efficient algorithm to clean an area of sea in the first part, then create an autonomous vehicle that can mop up oil spills.

Learning objectives

  • Understand what the Global Goals are
  • Understand what Global Goal 14 is and its significance
  • Understand the basics of transmitting data
  • Produce a data node product to meet the success criteria
  • Produce an Oil Spill Cleaner-Upper product to meet the success criteria
  • Develop the products further with additional features

Additional skills

Design thinking, prototyping, modifying, testing, problem-solving, creative thinking.

You will need

Downloadable resources:

  • Lesson plan
  • Lesson slides
  • Student handouts
  • HEX files

Other resources:

  • breadboards (optional)
  • environmental sensors (optional)
  • floating materials (optional)
  • jumper wires (optional)
  • servo motors & control board (optional)
  • sponge (optional)
  • waterproof material (optional)
Arm School Program

These projects are contributed by the Arm School Program