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Three simple projects to learn about the importance of being active to help prevent heart disease and create wearable devices to encourage people to be more active. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two simple projects to learn about the threats faced by fish and sea turtles and how technology can help them survive and promote bio-diversity. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two simple activities exploring how technology can be used to protect biodiversity in your neighbourhood and the wider world using the BBC micro:bit. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Three simple projects to learn about the importance of road safety at night and create wearable devices to help young people ‘Be Safe: Be Seen!’ Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two longer, advanced projects to explore how wireless networks, smart materials and algorithms can help keep our oceans clean. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two advanced projects to explore how technology can protect plant life and increase food production. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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5 lessons designed for students aged 11-14 years (KS3 Years 7-9 in England) to follow on from the ‘Computing fundamentals’ unit. Students work in teams to design and prototype their own health tech innovation.

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4 lessons designed for students aged 11-14 years (KS3 Years 7-9 in England). Students explore sensory classrooms and design and create their own sensory learning aids using the BBC micro:bit.

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Gather data about energy use around you using the BBC micro:bit as a simple data logger, then process and analyse the data to make informed decisions about reducing energy usage

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