Lesson 1
Barefoot - litter hunt, lesson 1
Introduction
In this lesson, pupils develop their understanding of the micro:bit by using the buttons and sensors on the device to make different images display. Pupils are introduced to the concept of a variable to store data, then create a program to alter the value of a variable using the buttons and sensors. Pupils go on to create a ‘push the button’ game, where they race against another player to see who can press the button the fastest.
Learning objectives
- I can explain what the buttons and sensors on the micro:bit do
- I can program sensors and buttons using the MakeCode editor
- I can store data with variables using the MakeCode editor
You will need
Downloadable resources:
- Lesson slides
- UKS2 - Barefoot - Lesson 1
- Welsh UKS2 - Barefoot - lesson 1
- Lesson plan
- UKS2 - Barefoot - lesson 1 - lesson plan
- Welsh UKS2 - lesson 1 - lesson plan
- Student handouts
- UKS2 - Barefoot - lesson 1 - buttons
- UKS2 Barefoot - lesson 1 - code creation
- UKS2 - lesson 1 - stretch activities
- UKS2 - lesson 1 - stretch solutions
- Barefoot meets micro:bit resource guide
- Welsh UKS2 - lesson 1 - stretch solution
- Welsh UKS2 - lesson 1 - stretch activity
- Welsh UKS2 lesson 1 code creation
- Welsh UKS2 Barefoot - lesson 1 - buttons
- Welsh Barefoot meets micro:bit res guide
Other resources:
Pencils, timers / stopwatches
Quick links
Lesson plan
Before you start
Introduction (10 mins)
Using the buttons (15 mins)
Introducing variables (15 mins)
Time for a race (15 mins)
Plenary (5 mins)
Differentiation
Opportunities for assessment
This content is published under an Open Government licence.