Lesson 2
Barefoot - litter hunt, lesson 2
Introduction
In this lesson, pupils remind themselves of how a variable functions within a program. They are then introduced to the problem from an environmental organisation, which requires them to record details of litter in the local area, including identifying litter that can be recycled. Pupils design and develop their program, then take the micro:bit out of the classroom to record details of the litter and undertake a litter pick.
Learning objectives
- I can design a counting device using the micro:bit
- I can program a counting device using the MakeCode editor
- I can use a counting device to record data
You will need
Downloadable resources:
- Student handouts
- Barefoot meets micro:bit resource guide
- UKS2 - lesson 2 - stretch activities
- UKS2 - lesson 2 - stretch solutions
- Welsh Barefoot meets micro:bit res guide
- Welsh UKS2 - lesson 2 - stretch solution
- Welsh UKS2 - lesson 2 - stretch activity
- Lesson slides
- UKS2 - Barefoot- Lesson 2
- Welsh UKS2 - Barefoot - Lesson 2
- Lesson plan
- UKS2 - Barefoot lesson 2 - lesson plan
- Welsh UKS2 - lesson 2 - lesson plan
Other resources:
micro:bit battery packs, bin bags (optional), rubber gloves (optional), litter picker (optional)
Quick links
Lesson plan
Before you start
Introduction (10 mins)
Variable refresher (5 mins)
Developing a litter analysis program (10 mins)
Producing and testing a litter analysis program (15 mins)
Go on litter hunt (20 mins)
Plenary (5 mins)
Differentiation
Opportunities for assessment
This content is published under an Open Government licence.