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Unit of work

Barefoot - litter hunt

Computer systems, Programming | MakeCode | 7-11 yrs

Lesson 2

Barefoot - litter hunt, lesson 2

Introduction

In this lesson, pupils remind themselves of how a variable functions within a program. They are then introduced to the problem from an environmental organisation, which requires them to record details of litter in the local area, including identifying litter that can be recycled. Pupils design and develop their program, then take the micro:bit out of the classroom to record details of the litter and undertake a litter pick.

Learning objectives

  • I can design a counting device using the micro:bit
  • I can program a counting device using the MakeCode editor
  • I can use a counting device to record data

You will need

Downloadable resources:

  • Student handouts
    • Barefoot meets micro:bit resource guide
    • UKS2 - lesson 2 - stretch activities
    • UKS2 - lesson 2 - stretch solutions
    • Welsh Barefoot meets micro:bit res guide
    • Welsh UKS2 - lesson 2 - stretch solution
    • Welsh UKS2 - lesson 2 - stretch activity
  • Lesson slides
    • UKS2 - Barefoot- Lesson 2
    • Welsh UKS2 - Barefoot - Lesson 2
  • Lesson plan
    • UKS2 - Barefoot lesson 2 - lesson plan
    • Welsh UKS2 - lesson 2 - lesson plan

Other resources:

micro:bit battery packs, bin bags (optional), rubber gloves (optional), litter picker (optional)

Barefoot logo

These lessons are contributed by Barefoot. If you wish to download the videos for this lesson, please visit the Barefoot website.

Lesson plan

This content is published under an Open Government licence.