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Design challenge

Helping plants grow

Computer systems, Design & technology, Global Goals, Networks | MakeCode | 11-14 yrs, 14-16 yrs

Activity 2

Auto-farmer

Introduction

Use relays and home-made moisture sensors to make a prototype of an automated farming system that senses when crops are dry, saving water and increasing food production.

Learning objectives

  • Understand what the Global Goals are
  • Understand what goal 15 is and its significance
  • Understand the basics of transmitting data
  • Produce a data node product to meet the success criteria
  • Develop the product further with additional features

You will need

Downloadable resources:

  • Lesson plan
  • Lesson slides
  • Student handouts
    • Activity sheet
    • IPO worksheet
  • HEX file

Other resources:

Breakout board for micro:bit pins (optional), jumper wires (optional), relay module (optional), LED lights (optional), electric pump (optional)

Lesson plan