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Design challenge

Being active

Computational thinking, Computer systems, Design & technology, Digital arts, Global Goals, Physical education, Programming | MakeCode | 7-11 yrs, 11-14 yrs

Activity 3

Walking for water

Introduction

In this activity, students learn how some children have a daily walk for water. They then create a step counter to track their own steps.

Learning objectives

  • To develop empathy and understanding for others
  • To design and program a step counter using micro:bit
  • To use the step counter and undertake a ‘walking for water’ challenge

You will need

Downloadable resources:

  • Lesson slides
  • Lesson plan
  • HEX file

Other resources:

micro:bits, micro:bit battery packs, paper - large sheets, sticky tape (optional), elastic bands (optional)

Lesson plan