In this series of 5-6 lessons aimed at pupils in the first year of secondary school (KS3 Year 7 in England), students learn about 'health tech', the use of technology to improve health. They develop and apply their knowledge and understanding of computational thinking and real-life problem-solving by working in teams to create their own prototype health tech innovation.
The lesson sequence includes:
- Research health issues and technology
- Brainstorm health tech innovation ideas
- Innovation prototyping
- Prototyping & preparing presentations
- Health tech prototypes showcase (can run over two lessons)
Learning objectives
- understand and apply the fundamental principles & concepts of computer science.
- gain practical experience of writing computer programs to solve problems.
- evaluate and apply information technology, including new or unfamiliar technologies analytically to solve problems
- be responsible, competent, confident and creative users of information and communication technology.
Additional skills
Problem-solving, collaboration, critical thinking, creative thinking, prototyping, presenting, researching.
You will need
Downloadable resources:
- Lesson plan
- Lesson slides
- Student handouts
- HEX files
Other resources:
- paper - large sheets
- pens
- student work from previous lesson

Lessons created in partnership with Nominet