Lesson 2
Barefoot - wildlife animations, lesson 2
Introduction
In this lesson, pupils produce further programs with the micro:bit. Pupils produce an animation away from the device by creating a thaumatrope (an animation based on quickly moving between two images), which they share with the class. They then write a program containing their animation and a forever loop using MakeCode, before transferring it to the micro:bit. Pupils go on to use count controlled loops by producing a second animation, which they include within a program.
Learning objectives
- I can use repetition within the micro:bit MakeCode editor
- I can design and code an animation using the micro:bit’s LEDs
- I can evaluate my work and suggest improvements
You will need
Downloadable resources:
- Student handouts
- Barefoot meets micro:bit resource guide
- LKS2 - lessons 1 & 2 - LEDs - blank
- LKS2 - lesson 2 - example LEDs
- LKS2 - lesson 2 - stretch activities
- LKS2 - lesson 2 - stretch solutions
- Welsh Barefoot meets micro:bit res guide
- Welsh - LKS2-lesson 2 - stretch activity
- Welsh - LKS2-lesson 2 - stretch solution
- Lesson slides
- LKS2 - Barefoot - Lesson 2
- Welsh - LKS2 - Barefoot - Lesson 2
- Lesson plan
- LKS2 - Barefoot lesson 2 - lesson plan
- Welsh - LKS2 - Barefoot lesson 2 - plan
Other resources:
Pencils, sticky tape, an example thaumatrope
Quick links
Lesson plan
Before you start
Introduction
Familiarisation (10 mins)
Unplugged animation (20 mins)
Programming an animation (20 mins)
Plenary (5 mins)
Extension ideas
Differentiation
Opportunities for assessment
This content is published under an Open Government licence.