Data handling
5 lessons aimed at pupils aged 9-10 years (KS2 Year 5 in England). Pupils explore data and the sensors on the BBC micro:bit through a variety of unplugged and programming activities.
5 lessons aimed at pupils aged 9-10 years (KS2 Year 5 in England). Pupils explore data and the sensors on the BBC micro:bit through a variety of unplugged and programming activities.
5 lessons aimed at pupils aged 7-8 years (KS2 Year 3 in England). Pupils design and program digital flashcards to help them learn a foreign language using the BBC micro:bit.
5 lessons aimed at pupils aged 8-9 years (KS2 Year 4 in England). Pupils develop their understanding of flowchart algorithms, selection, inputs and outputs by programming the BBC micro:bit to make a tester for electrical conductivity.
5 lessons aimed at pupils aged 10-11 (KS2 Year 6 in England). Pupils are introduced to variables and develop different programs using the BBC micro:bit to help families get active.
5 lessons designed for pupils aged 9-10 (KS2 Year 5 in England). Pupils compose musical phrases and algorithms before exploring how the BBC micro:bit can be programmed to play music.
4 lessons designed for pupils aged 7-8 years (KS2 Year 3 in England) as a first introduction to computational thinking and the BBC micro:bit. Pupils learn how to create nature abstractions using the LEDs.
Two simple activities exploring how technology can be used to protect biodiversity in your neighbourhood and the wider world using the BBC micro:bit. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).
Two simple projects to learn about the threats faced by fish and sea turtles and how technology can help them survive and promote bio-diversity. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).
5 lessons aimed at pupils aged 8-9 years (KS2 Year 4 in England). Pupils explore animations, developing their computational thinking and use repetition to create volcanic eruption animations using the LEDs on the BBC micro:bit.
Three simple projects to learn about the importance of being active to help prevent heart disease and create wearable devices to encourage people to be more active. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).
Three simple projects to learn about the importance of road safety at night and create wearable devices to help young people ‘Be Safe: Be Seen!’ Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).
6 lessons designed for students aged 11-12 years (KS3 Year 7 in England). Pupils are introduced to the basics of computational thinking, programming and computer systems to ensure a shared level of understanding.
5 lessons designed for students aged 11-14 years (KS3 Years 7-9 in England) to follow on from the ‘Computing fundamentals’ unit. Students work in teams to design and prototype their own health tech innovation.
3 lessons designed for students aged 11-14 years (KS3 Years 7-9 in England) to follow on from the ‘Cyber security unit,’ unit and a good first-introduction to text-based programming. Students are introduced to the fascinating world of cryptography through unplugged and programming activities.
3 lessons designed for students aged 11-14 years (KS3 Years 7-9 in England) introducing cyber security. Students explore the need to create strong passwords before writing algorithms and programs to create their own ‘strong password generator’ using the BBC micro:bit.
4 lessons designed for students aged 11-14 years (KS3 Years 7-9 in England). Students explore sensory classrooms and design and create their own sensory learning aids using the BBC micro:bit.
Two longer, advanced projects to explore how wireless networks, smart materials and algorithms can help keep our oceans clean. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).
Two advanced projects to explore how technology can protect plant life and increase food production. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).