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Learning English

Learning English

This project utilizes the micro:bit to create a game device which supports English language learning.

Maker Faire Tokyo 2024

Yui Kamiya

2024

Global goals

SDG 4 Quality Education

Our project

A device designed to support English learning, installed on a toilet door. When you enter the toilet, the device automatically presents three questions. The door remains locked until all questions are answered, encouraging consistent learning naturally. To make studying enjoyable, cute characters are displayed based on the number of days you've studied.

The setup uses two micro:bits that communicate wirelessly to detect a person, lock the door, and activate character displays triggered by specific tags.

Our inspiration

I’m working hard to improve my English. However, it’s challenging to keep up with it every day. That’s why I created this—to make studying English more enjoyable and something I can continue daily without feeling like I have to push myself.