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By completing any of these activities, young people will gain insights into two of the UN’s Global Goals. They can then complete the Design Activity, designing their own prototype solution to a real world problem.

If you would you like to collaborate with other schools to learn about the Goals and create solutions for do your :bit, the Connecting Classrooms programme from the British Council can make this happen. The British Council and the Institute of Imagination have also created a guide to support you in running a do your :bit hackathon.

Process

1. Introduce the goals
2. 活動
3. Design Activity

Introduce the goals

Intro to the Global Goals

活動

‘Simple’ activities are suitable for all ages and teachers who have less experience with programming, but can be used in any setting, formal or informal. ‘Complex’ activities are aimed at older children and teachers who are more confident with programming; some of these require experience using electronics and design technology in conjunction with physical computing.

Filters:
所有
目標14
目標15
簡單
複雜
目標14, 簡單
Light-up fishing nets

Create a prototype light-up fishing net using micro:bit

閱讀活動
目標14, 簡單
Safe sea turtles

Create a prototype sea turtle ‘safe beach’ light

閱讀活動
目標14, 複雜
Ocean health monitor

Make working prototypes of wireless sensors which could be used to monitor the environment at sea

閱讀活動
目標14, 複雜
Oil spill cleaner-upper

Design an efficient algorithm for an autonomous vehicle that can mop up oil spills

閱讀活動
目標15, 簡單
Anti-poaching collar

Use the micro:bit’s radio function to create an anti-poaching collar

閱讀活動
目標15, 簡單
Spot the species

Create a micro:bit counter to record different species

閱讀活動
目標15, 複雜
Auto-farmer

Make a prototype of an automated farming system that senses when crops are dry

閱讀活動
目標15, 複雜
Tree protector

Create prototype sensors to protect forests using micro:bit’s radio functionality

閱讀活動

Design Activity

設計活動

設計和創建自己的創新原型,以應對挑戰:bit

閱讀活動