By completing any of these activities, young people will gain insights into two of the UN’s Global Goals. They can then complete the Design Activity, designing their own prototype solution to a real world problem.
If you would you like to collaborate with other schools to learn about the Goals and create solutions for do your :bit, the Connecting Classrooms programme from the British Council can make this happen. The British Council and the Institute of Imagination have also created a guide to support you in running a do your :bit hackathon.
‘Simple’ activities are suitable for all ages and teachers who have less experience with programming, but can be used in any setting, formal or informal. ‘Complex’ activities are aimed at older children and teachers who are more confident with programming; some of these require experience using electronics and design technology in conjunction with physical computing.
Create a prototype light-up fishing net using micro:bit閱讀活動
Create a prototype sea turtle ‘safe beach’ light閱讀活動
Make working prototypes of wireless sensors which could be used to monitor the environment at sea閱讀活動
Design an efficient algorithm for an autonomous vehicle that can mop up oil spills閱讀活動
Use the micro:bit’s radio function to create an anti-poaching collar閱讀活動
Create a micro:bit counter to record different species閱讀活動
Make a prototype of an automated farming system that senses when crops are dry閱讀活動
Create prototype sensors to protect forests using micro:bit’s radio functionality閱讀活動