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Resources

By completing any of these activities, young people will gain insights into two of the UN’s Global Goals. They can then complete the Design Activity, designing their own prototype solution to a real world problem which they can enter to the do your :bit challenge.

If you would you like to collaborate with other schools to learn about the Goals and create solutions for do your :bit, the Connecting Classrooms programme from the British Council can make this happen. The British Council and the Institute of Imagination have also created a guide to support you in running a do your :bit hackathon.

Process

1. Introduce the goals
2. 活动
3. Design Activity

Introduce the goals

Intro to the Global Goals

活动

‘Simple’ activities are suitable for all ages and teachers who have less experience with programming, but can be used in any setting, formal or informal. ‘Complex’ activities are aimed at older children and teachers who are more confident with programming; some of these require experience using electronics and design technology in conjunction with physical computing.

Filters:
所有
目标14
目标15
简单模式
综合模式
目标14, 简单模式
Light-up fishing nets

Create a prototype light-up fishing net using micro:bit

读取活动
目标14, 简单模式
Safe sea turtles

Create a prototype sea turtle ‘safe beach’ light

读取活动
目标14, 综合模式
Ocean health monitor

Make working prototypes of wireless sensors which could be used to monitor the environment at sea

读取活动
目标14, 综合模式
Oil spill cleaner-upper

Design an efficient algorithm for an autonomous vehicle that can mop up oil spills

读取活动
目标15, 简单模式
Anti-poaching collar

Use the micro:bit’s radio function to create an anti-poaching collar

读取活动
目标15, 简单模式
Spot the species

Create a micro:bit counter to record different species

读取活动
目标15, 综合模式
Auto-farmer

Make a prototype of an automated farming system that senses when crops are dry

读取活动
目标15, 综合模式
Tree protector

Create prototype sensors to protect forests using micro:bit’s radio functionality

读取活动

Design Activity

设计活动

为您的“做你的 :bit“的挑战项目设计并制作属于您自己的创新模型

读取活动