Curriculum links
England KS3 Computing curriculum
Students should be taught to:
- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- use logical reasoning to compare the utility of alternative algorithms for the same problem
- use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
- make appropriate use of data structures (for example, lists, tables or arrays)
- understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns
- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

Lessons created in partnership with Nominet
This content is published under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) licence.