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Unit of work

Introduction to cryptography

Computational thinking, History, Programming | MakeCode, Python | 11-14 yrs

Curriculum links

England KS3 Computing curriculum

Students should be taught to:

  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • use logical reasoning to compare the utility of alternative algorithms for the same problem
  • use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
  • make appropriate use of data structures (for example, lists, tables or arrays)
  • understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
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