Walking for Water Overview Page
In this activity, students explore walking habits and how these have changed in Westernised nations before studying Aysha, a girl in Ethiopia who walks 8 hours every day to get water.
- Computing: Computational thinking: algorithms, decomposition, abstraction, logical thinking, input devices, output devices, programming, iteration, loops, selection, variables, testing, debugging, evaluation, designing, creating
- Science: Water, the heart, sensors
- Design & technology: Product design
- P.E.: the importance of regular exercise
- Citizenship: Communities, safe water
- PSHE: Understanding others, healthy mind and body
- Geography: Understanding the world, desert, sub-saharan Africa, mapping (see also adaptations).
It is assumed students have first completed the Non-communicable disease (NCD) challenge introductory lesson and are completing this to fuel their imagination further before creating their own innovation. Some understanding of computational thinking and programming is assumed, although more time and explanation can easily be added where necessary.
There are further resources around water on Water Aid’s website that that may be helpful if you wish to extend that part of the learning.
In this activity, students explore walking habits and how these have changed in Westernised nations before studying Aysha, a girl in Ethiopia who walks 8 hours every day to get water. They consider the impact on Aysha’s life and create a step tracker using micro:bit’s accelerometer to complete the challenge of walking the same number of steps as Aysha does in 1 day over 4 days. Finally, they create a presentation to raise awareness of children like Aysha.
Although the example focuses on journeys to collect water, you could easily adapt this resource for any journey, such as Scott’s race to the South Pole, Hannibal’s journey across the Alps, Harry Potter’s journey to Hogwarts or a local journey e.g. from school to the local library.
Time: 3 lessons of 60 minutes
Code: MakeCode editor