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Ressources

By completing any of these activities, young people will gain insights into two of the UN’s Global Goals. They will then have developed the skills and ideas they need to complete the Design Activity, designing their own prototype solution to a real world problem which they can enter to the do your :bit challenge.

Process

1. Introduce the goals
2. Activités
3. Design Activity

Introduce the goals

Activités

‘Simple’ activities are suitable for all ages and teachers who have less experience with programming, but can be used in any setting, formal or informal. ‘Complex’ activities are aimed at older children and teachers who are more confident with programming; some of these require experience using electronics and design technology in conjunction with physical computing.

Filters:
All
Goal 14
Goal 15
Simple
Complex
Goal 14, Simple
Light-up fishing nets

Create a prototype light-up fishing net using micro:bit

Read activity
Goal 14, Simple
Safe sea turtles

Create a prototype sea turtle ‘safe beach’ light

Read activity
Goal 14, Complex
Ocean health monitor

Make working prototypes of wireless sensors which could be used to monitor the environment at sea

Read activity
Goal 14, Complex
Oil spill cleaner-upper

Design an efficient algorithm for an autonomous vehicle that can mop up oil spills

Read activity
Goal 15, Simple
Anti-poaching collar

Use the micro:bit’s radio function to create an anti-poaching collar

Read activity
Goal 15, Simple
Spot the species

Create a micro:bit counter to record different species

Read activity
Goal 15, Complex
Auto-farmer

Make a prototype of an automated farming system that senses when crops are dry

Read activity
Goal 15, Complex
Tree protector

Create prototype sensors to protect forests using micro:bit’s radio functionality

Read activity

Design Activity

Activité de conception

Conçois et réalise ton propre prototype innovant pour le défi do your :bit

Read activity