Micro:bit KS3 curriculum links
KS3 computing curriculum linked to micro:bit activities
Teacher examples of how micro:bit activities in Block and Python link to the KS3 Programmes of Study for Computing.
KS3 Programme Of Study  Computing concept and example 

Design, use and evaluate computational abstractions that model the state and behaviour of realworld problems and physical systems 

Understand several key algorithms that reflect computational thinking (for example, ones for sorting and searching); use logical reasoning to compare the utility of alternative algorithms for the same problem 

Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures (for example, lists, tables or arrays); design and develop modular programs that use procedures or functions 

Understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers (for example, binary addition, and conversion between binary and decimal)  
Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems 

Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits 

Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users 
