Micro:bit KS3 curriculum links
KS3 computing curriculum linked to micro:bit activities
Teacher examples of how micro:bit activities in Block and Python link to the KS3 Programmes of Study for Computing.
KS3 Programme Of Study | Computing concept and example |
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Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems |
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Understand several key algorithms that reflect computational thinking (for example, ones for sorting and searching); use logical reasoning to compare the utility of alternative algorithms for the same problem |
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Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures (for example, lists, tables or arrays); design and develop modular programs that use procedures or functions |
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Understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers (for example, binary addition, and conversion between binary and decimal) | |
Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems |
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Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits |
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Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users |
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